CYBERGLOVE SYSTEMS

VIRTUALHAND SDK

ITEM DESCRIPTION

VirtualHand SDK is a complete development solution for adding hand-motion capture, hand-interaction, and force feedback to simulation applications.

TECHNICAL SPECIFICATIONS

Offers an object-oriented model with an accompanying C++ library.

Provides a general framework for constructing hand-enabled simulations from scratch or for integrating hand-interaction into existing applications.

Includes a device configuration utility that lets users calibrate and configure CyberGlove Systems’s CyberGlove wired products and supported trackers in an intuitive and graphical manner.

Offers real-time collision detection capabilities between 3D digital objects.

Provides a force feedback interface for CyberGrasp and CyberForce system users.

Offers full network support. A user can run an application on a host computer while getting device data from another machine, permitting interaction with geographically distributed teams.

Includes grasping algorithms for picking up any arbitrary object loaded into the scene.

Includes “ghost-hand” support for managing position-tracker offsets to prevent the graphical hand from passing through objects.

Provides a fast polygon-level, collision-detection engine, including an open API for support of specialized third-party collision modules.

Supplies an open API for model import and interfacing with third-party visualization software. A VRML/Cosmo (SGI Optimizer 1.2) implementation is included.

Provides significantly improved overall structure with better run-time integrity and more complete error handling.

Supplies acomplete set of open source demonstration applications showing how each of the toolkit features can be used in your development.

CYBERGLOVE SYSTEMS

VIRTUALHAND SDK

VirtualHand SDK is a complete development solution for adding hand-motion capture, hand-interaction, and force feedback to simulation applications.

Offers an object-oriented model with an accompanying C++ library.

Provides a general framework for constructing hand-enabled simulations from scratch or for integrating hand-interaction into existing applications.

Includes a device configuration utility that lets users calibrate and configure CyberGlove Systems’s CyberGlove wired products and supported trackers in an intuitive and graphical manner.

Offers real-time collision detection capabilities between 3D digital objects.

Provides a force feedback interface for CyberGrasp and CyberForce system users.

Offers full network support. A user can run an application on a host computer while getting device data from another machine, permitting interaction with geographically distributed teams.

Includes grasping algorithms for picking up any arbitrary object loaded into the scene.

Includes “ghost-hand” support for managing position-tracker offsets to prevent the graphical hand from passing through objects.

Provides a fast polygon-level, collision-detection engine, including an open API for support of specialized third-party collision modules.

Supplies an open API for model import and interfacing with third-party visualization software. A VRML/Cosmo (SGI Optimizer 1.2) implementation is included.

Provides significantly improved overall structure with better run-time integrity and more complete error handling.

Supplies acomplete set of open source demonstration applications showing how each of the toolkit features can be used in your development.

VirtualHand SDK | Aumentaty Realidad Virtual